1.Open Shard DB.
2.Go to table _RefObjCommon and open it.
3.Search for lucky powder :
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_01
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_02
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_03
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_04
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_05
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_06
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_07
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_08
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_09
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_10
ITEM_ETC_ARCHEMY_REINFORCE_PROB_UP_A_11
4.Scroll right, till it ends.
5.Notice the "Link" number of each item.
6.Open _RefObjItem
Before you even going to search the numbers, for _RefObjItem, I'll write them for the noobs right down here:
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
7.Go to number 2033, scroll right, till you come to the params.
Param2 | Desc2_128 | Param3 | Desc3_128 | Param4 | Desc4_128 |
840832008 | 1,2,3,4 | 168101125 | 5,6,7,8 | 168101125 | 9,10,11,12 |
param2 "840832008", is to say to gameserver, what the item should do, so plussing.
"1,2,3,4" ~ "168101125" means the plus chance, "16,81%" to plus "1,2,3,4",
and same for 5,6,7,8 + 9,10,11,12 , up to higher +13, it decrase by 2, so we have only 9% upchance.
To make it 2x, set 168101125 to 326202210 for every lucky powder and restart gameserver.
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